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Ballistics

The term ballistics refers to the science of the travel of a projectile in flight. The flight path of a bullet includes: internal travel down the barrel, external path through the air, and terminal path through a target. The wounding potential of projectiles is a complex matter. (Euteneuer and Courts, 2021)

Internal, or initial ballistics (within the gun)

Bullets fired from a rifle will have more energy than similar bullets fired from a handgun. More powder can also be used in rifle cartridges because the bullet chambers can be designed to withstand greater pressures (50,000 to 70,000 for rifles psi vs. 30,000 to 40,000 psi for handgun chamber). Higher pressures require a bigger gun with more recoil that is slower to load and generates more heat that produces more wear on the metal. It is difficult in practice to measure the forces within a gun barrel, but the one easily measured parameter is the velocity with which the bullet exits the barrel (muzzle velocity) and this measurement will be used in examples below. (Bruner et al, 2011)

The controlled expansion of gases from burning gunpowder generates pressure (force/area). The area here is the base of the bullet (equivalent to diameter of barrel) and is a constant. Therefore, the energy transmitted to the bullet (with a given mass) will depend upon mass times force times the time interval over which the force is applied. The last of these factors is a function of barrel length. Bullet travel through a gun barrel is characterized by increasing acceleration as the expanding gases push on it, but decreasing pressure in the barrel as the gas expands. Up to a point of diminishing pressure, the longer the barrel, the greater the acceleration of the bullet. (Volgas, Stannard and Alonso, 2005)

As the bullet traverses the barrel of the gun, some minor deformation occurs, called setback deformation. This results from minor (rarely major) imperfections or variations in rifling or tool marks within the barrel. The effect upon the subsequent flight path of the bullet is usually insignificant. (Jandial et al, 2008)

External ballistics (from gun to target)

The external ballistics of a bullet's path can be determined by several formulae, the simplest of which is:

Kinetic Energy (KE) = 1/2 MV2

Velocity (V) is usually given in feet per second (fps) and mass (M) is given in pounds, derived from the weight (W) of the bullet in grains, divided by 7000 grains per pound times the acceleration of gravity (32 ft/sec) so that:

Kinetic Energy (KE) = W(V)2 / (450,435) ft/lb

This is the bullet's energy as it leaves the muzzle, but the ballistic coefficient (BC), defined as the property of a projectile to overcome air resistance, will determine the amount of KE delivered to the target as air resistance is encountered.

Forward motion of the bullet is also affected by drag (D). Greater velocity, greater caliber, or denser medium gives more drag. The degree to which a bullet is slowed by drag is called retardation (r) given by the formula:

r = D / M

Drag is difficult to measure, so the Ballistic Coefficient (BC) for a projectile weighing M, with cross sectional area A, and having drag coefficient C, is given as:

B = M / (C × A)

Another way of stating the Ballistic Coefficient (BC) relates to bullet characteristics:

BC = SD / I

SD is the sectional density of the bullet, and I is a form factor for the bullet shape. Sectional density is calculated from the bullet mass (M) divided by the square of its diameter. The form factor value I decreases with increasing pointedness of the bullet (a sphere would have the highest I value).

Since drag (D) is a function of velocity, it can be seen that for a bullet of a given mass (M), the greater the velocity, the greater the retardation. Drag is also influenced by bullet spin. The faster the spin, the less likely a bullet will "yaw" or turn sideways and tumble in its flight path through the air. Thus, increasing the twist of the rifling from 1 in 7 will impart greater spin than the typical 1 in 12 spiral (one turn in 12 inches of barrel).

Bullets do not typically follow a straight line to the target. Rotational forces are in effect that keep the bullet off a straight axis of flight. These rotational effects are diagrammed below:

Yaw refers to the rotation of the nose of the bullet away from the line of flight. Precession refers to rotation of the bullet around the center of mass. Nutation refers to small circular movement at the bullet tip. Yaw and precession decrease as the distance of the bullet from the barrel increases.

Example of yaw. MouseOver (touch) the bullet to start the animation.

Yaw

Example of tumbling. MouseOver (touch) the bullet to start the animation.

Tumbling

What do all these formulae mean in terms of designing cartridges and bullets? Given that a cartridge can be only so large to fit in a chamber, and given that the steel of the chamber can handle only so much pressure from increasing the amount of gunpowder, the kinetic energy for any given weapon is increased more easily by increasing bullet mass. Though the square of the velocity would increase KE much more, it is practically very difficult to increase velocity, which is dependent upon the amount of gunpowder burned. There is only so much gunpowder that can burned efficiently in a cartridge. Thus, cartridges designed for hunting big game animals use very large bullets.

To reduce air resistance, the ideal bullet would be a long, heavy needle, but such a projectile would go right through the target without dispersing much of its energy. Light spheres would be retarded the greatest within tissues and release more energy, but might not even get to the target. A good aerodynamic compromise bullet shape is a parbolic curve with low frontal area and wind-splitting shape. The best bullet composition is lead (Pb) which is of high density and is cheap to obtain. Its disadvantages are a tendency to soften at velocities >1000 fps, causing it to smear the barrel and decrease accuracy, and >2000 fps lead tends to melt completely. Alloying the lead (Pb) with a small amount of antimony (Sb) helps, but the real answer is to interface the lead bullet with the hard steel barrel through another metal soft enough to seal the bullet in the barrel but of high melting point. Copper (Cu) works best as this "jacket" material for lead.

Terminal ballistics (hitting the target)

Yaw has a lot to do with the injury pattern of a bullet on the target, termed "terminal ballistics." A short, high velocity bullet begins to yaw more severely and turn, and even rotate, upon entering tissue. This causes more tissue to be displaced, increases drag, and imparts more of the KE to the target. A longer, heavier bullet might have more KE at a longer range when it hits the target, but it may penetrate so well that it exits the target with much of its KE remaining. Even a bullet with a low KE can impart significant tissue damage if it can be designed to give up all of the KE into the target, and the target is at short range (as with handguns). Despite yaw, an intact bullet that comes to rest in tissue generally has its long axis aligned along the path of the bullet track, though its final position may be either nose forward or base forward. (Jandial et al, 2008)

Bullets produce tissue damage in three ways (Adams, 1982):

  1. Laceration and crushing - Tissue damage through laceration and crushing occurs along the path or "track" through the body that a projectile, or its fragments, may produce. The diameter of the crush injury in tissue is the diameter of the bullet or fragment, up to the long axis.

  2. Cavitation - A "permanent" cavity is caused by the path (track) of the bullet itself with crushing of tissue, whereas a "temporary" cavity is formed by radial stretching around the bullet track from continued acceleration of the medium (air or tissue) in the wake of the bullet, causing the wound cavity to be stretched outward. For projectiles traveling at low velocity the permanent and temporary cavities are nearly the same, but at high velocity and with bullet yaw the temporary cavity becomes larger (Maiden, 2009).

  3. Shock waves - Shock waves compress the medium and travel ahead of the bullet, as well as to the sides, but these waves last only a few microseconds and do not cause profound destruction at low velocity. At high velocity, generated shock waves can reach up to 200 atmospheres of pressure. (DiMaio and Zumwalt, 1977) However, bone fracture from cavitation is an extremely rare event. (Fackler, 1996) The ballistic pressure wave from distant bullet impact can induce a concussive-like effect in humans, causing acute neurological symptoms. (Courtney and Courtney, 2007)

The mathematics of wound ballistics, in reference to yaw of unstable projectiles, has been described. The model works well for non-deformable bullets. (Peters et al, 1996)(Peters and Sebourn, 1996)

Experimental methods to demonstrate tissue damage have utilized materials with characteristics similar to human soft tissues and skin. Pigskin has been employed to provide an external layer to blocks of compounds such as ordnance gelatin or ballistic soap. Firing of bullets into these materials at various ranges is followed by direct visual inspection (cutting the block) or radiographic analysis (CT imaging) to determine the sizes and appearances of the cavity produced (Rutty, et al, 2007).

The following images illustrate bullet deformation and damage:

Bullet velocity and mass will affect the nature of wounding. Velocity is classified as low (<1000 fps), medium (1000 to 2000 fps), and high (>2000 fps). (Wilson, 1977) An M-16 rifle (.223 cal) is designed to produce larger wounds with high velocity, lower mass bullets that tumble, cavitate, and release energy quickly upon striking the target. A hunting rifle (.308 cal or greater) would have a larger mass bullet to penetrate a greater depth to kill a large game animal at a longer distance.

Bullet Design

Bullet design is important in wounding potential. The Hague Convention of 1899 (and subsequently the Geneva Convention) forbade the use of expanding, deformable bullets in wartime. Therefore, military bullets have a full metal jacket (FMJ) around the lead core. Of course, the treaty had less to do with compliance than the fact that modern military assault rifles fire projectiles at high velocity (>2000 fps) and the bullets need to be jacketed with copper, because the lead begins to melt from heat generated at speeds >2000 fps.

Bullet shapes are diagrammed below:

"Frangible" bullets are designed to disintegrate upon striking a hard surface. Such bullets are typically made of a metal other than lead, such as copper powder compacted into a bullet shape, as diagrammed below:

The distance of the target from the muzzle plays a large role in wounding capacity, for most bullets fired from handguns have lost significant kinetic energy (KE) at 100 yards, while high-velocity military .308 rounds still have considerable KE even at 500 yards. Military and hunting rifles are designed to deliver bullets with more KE at a greater distance than are handguns and shotguns.

The type of tissue affects wounding potential, as well as the depth of penetration. (Bartlett, 2003) Specific gravity (density) and elasticity are the major tissue factors. The higher the specific gravity, the greater the damage. The greater the elasticity, the less the damage. Thus, lung tissue of low density and high elasticity is damaged less than muscle with higher density but some elasticity. Liver, spleen, and brain have no elasticity and are easily injured, as is adipose tissue. Fluid-filled organs (bladder, heart, great vessels, bowel) can burst because of pressure waves generated. A bullet striking bone may cause fragmentation of bone and/or bullet, with numerous secondary missiles formed, each producing additional wounding.

The speed at which a projectile must travel to penetrate skin is 163 fps and to break bone is 213 fps, both of which are quite low, so other factors are more important in producing damage. (Belkin, 1978)

Designing a bullet for efficient transfer of energy to a particular target is not straightforward, for targets differ. To penetrate the thick hide and tough bone of an elephant, the bullet must be pointed, of small diameter, and durable enough to resist disintegration. However, such a bullet would penetrate most human tissues like a spear, doing little more damage than a knife wound. A bullet designed to damage human tissues would need some sort of "brakes" so that all the KE was transmitted to the target.

It is easier to design features that aid deceleration of a larger, slower moving bullet in tissues than a small, high velocity bullet. Such measures include shape modifications like round (round nose), flattened (wadcutter), or cupped (hollowpoint) bullet nose. Round nose bullets provide the least braking, are usually jacketed, and are useful mostly in low velocity handguns. The wadcutter design provides the most braking from shape alone, is not jacketed, and is used in low velocity handguns (often for target practice). A semi-wadcutter design is intermediate between the round nose and wadcutter and is useful at medium velocity. Hollowpoint bullet design facilitates turning the bullet "inside out" and flattening the front, referred to as "expansion." Expansion reliably occurs only at velocities exceeding 1200 fps, so is suited only to the highest velocity handguns. A frangible bullet composed of a powder is designed to disintegrate upon impact, delivering all KE, but without significant penetration; the size of the fragments should decrease as impact velocity increases.

There is a difference between full metal jacket (FMJ) and total metal jacket (TMJ) bullets. The FMJ bullet has exposed lead at the base of the bullet. The TMJ bullet is fully covered with a copper plating. The TMJ is primarily used in match shooting because TMJs are more accurate (but more expensive) than a traditional FMJ. Also, the TMJ reduces the amount of lead contaminants expelled into the air, which is an advantage in indoor ranges. A TMJ bullet is not recommended for ported firearms, because there is an increased likelihood that part of the casing may be sheared off as the bullet leaves the barrel.




Handgun Ballistics

These weapons are easily concealed but hard to aim accurately, especially in crime scenes. Most handgun shootings occur at less than 7 yards, but even so, most bullets miss their intended target (only 11% of assailants' bullets and 25% of bullets fired by police officers hit the intended target in a study by Lesce, 1984). Usually, low caliber weapons are employed in crimes because they are cheaper and lighter to carry and easier to control when shooting. Tissue destruction can be increased at any caliber by use of hollowpoint expanding bullets. Some law enforcement agencies have adopted such bullets because they are thought to have more "stopping power" at short range. Most handgun bullets, though, deliver less than 1000 ft/lb of KE. (Ragsdale, 1984)

However, there is a myth, kept alive by portrayals of shooting victims on television and in films being hurled backwards, that victims are actually "knocked down" or displaced by being struck with the force of a bullet. In fact, real gunshot victims relate that they had no immediate reaction. (Fackler, 1998) The maximum momentum transferred from different small arms projectiles, inluding large caliber rifles and shotguns, to an 80 kg body is only 0.01 to 0.18 m/s, negligible compared to the 1 to 2 m/s velocity of a pedestrian. (Karger and Knewbuehl, 1996) Incapacitation of gunshot victims is primarily a function of the area of the body wounded. Immediate incapacitation may occur with gunshot wounds to the brain and upper cervical cord. Rapid incapacitation may occur with massive bleeding from major blood vessels or the heart. (Karger, 1995)

The two major variables in handgun ballistics are diameter of the bullet and volume of gunpowder in the cartridge case. Cartridges of older design were limited by the pressures they could withstand, but advances in metallurgy have allowed doubling and tripling of the maximum pressures so that more KE can be generated.

Many different cartridges are available using different loads and bullet designs. Some of these are outlined in the table below to compare and contrast the ballistics.

Common Representative Handgun Cartridges
NameCommentCase LengthCase DiameterBullet Weight (grains)Velocity (muzzle) in fpsEnergy (muzzle) in ft lbsEnergy (at 100 yd) in ft-lbs
.22 LRfor inexpensive guns, rimfire
(R and A)
0.625 0.22240106010075
.25 autosmall pocket gun
(A only)
0.6150.251458156642
.380 autopopular pocket auto
(A only)
0.6800.355851000189140
9 mm parapopular military handgun
(A only)
0.7540.3551151155391241
.38 specialpopular police revolver
(R only)
1.1550.357110995242185
.357 SIGpopular police pistol
(A only)
0.8650.3811151550614N/A
.357 magnumpopular police and hunting revolver
(R and A)
1.2900.3571251450583330
.40 S&Wrimless police pistol
(A only)
0.8500.4211651150484342
10 mmsame projectile as .40 S&W
(A only)
0.9920.4211651425744N/A
.44 magnumhunting revolver
(R only)
1.2900.43018016101036551
.45 autopopular military handgun
(R and A)
0.8980.4511851000411324
Colt .45cowboy "sixgun"
(R only)
1.2850.452225920423352
.50 AEBig game and metallic targets
(A only)
1.2850.54032514001415930

Key: R=made for revolver; A=made for semi-automatic; velocity in fps

View common rifle and handgun cartridges

Examples of other less common cartridges include: 30 luger, an automatic cartridge rarely seen in this country; 32 S&W, 32 S&W long, 32 Colt, 32 Colt long, all small caliber (0.312) outdated revolver cartridges; 32 H&R magnum, a relatively new high velocity revolver cartridge; 32 auto, a popular European pocket automatic cartridge; 38 S&W, 38 short Colt, 38 long Colt, outdated revolver cartridges; 44 S&W special, the parent cartridge of the 44 magnum, occasionally used as a police revolver cartridge.

What can be learned from specific cartridge data? If the 44 magnum is compared with the 357 magnum, the effect of bore diameter is seen. The larger area of the 44 magnum creates more force with the same pressure, allowing the 44 magnum to produce more energy at the muzzle. The effect of case capacity can be demonstrated in a comparison of the 9 mm parabellum (para) with the 357 magnum. These cartridges have similar diameters and pressures, but the 357 magnum is much longer, yielding more case volume (more powder), and delivers more energy. Finally, despite the Colt 45 having the largest bore diameter and one of the longest cases, it does not deliver the maximum energy because the outdated 1873 design of this cartridge case severely handicaps its pressure handling capability.

The Glasser "safety slug" has been designed to consist of a hollow copper jacket filled with #12 birdshot. It has been designed in several calibers. When the bullet hits the target, the pellets are released over a wide area. However, the pellets quickly decelerate over a short distance, so they may penetrate poorly and are less likely to hit surrounding targets. They are designed to stop, but not kill, an attacker while avoiding injury to bystanders. At close range, they may produce substantial injury.

The Winchester "Black Talon" cartridge, which comes in several calibers, is designed with a lead core locked to a copper alloy jacket by a unique notching process that is done to prevent separation of teh core and the jacket on target impact via controlled expansion. This expansion is desinged to occur in a delayed fashion at the muzzle velocities of the bullet in order to provide deeper penetration. In addition, the jacket is thicker at the tip than at the heel, with precutting of the thick portion to that, upon target impact, six sharp copper points are raised in a radial fashion. The purpose of this design is to increase expansion and cavitation with greater transference of energy. In one study with test firings, black talons penetrating plastic sheeting (simulating elasticity of skin) expanded irregularly, while those fired into ordnance gelatin (simulating soft tissue) uniformly expanded. The copper points create a potential hazard in bullet removal by surgeons or forensic scientists. (Russel et al, 1995)

"Shotshell" cartridges containing pellets are available in a variety of calibers. In a study by Speak et al (1985), it was found that, in handguns, either shorter barrel length or larger caliber produced larger pellet patterns.

Armour-piercing bullets are designed to penetrate soft body armor (such as bulletproof vests worn by law enforcement officers). Though they penetrate such armor, they produce no more wounding than ordinary bullets of similar size. Some have teflon coatings to minimize barrel wear with firing. They may demonstrate less deformation when recovered.

Diagrammatic representations of standard handgun and rifle cartridges are shown below. The metal casing encloses the powder, above which the bullet is seated. The powder is ignited through the flash hole when the primer is struck. A case with a rim is found with revolver and lever action rifle cartridges, and also with some some bolt action and semi-automatic rifles.

The radiographic appearance of a .308 rifle cartridge and a 9 mm Luger handgun round are shown below to demonstrate the seating of the bullet in the casing.




Rifle Ballistics

Many different cartridges are available using different loads and bullet designs. Some of these are outlined in the table below to compare and contrast the ballistics.

Representative Centerfire Rifle Cartridges
CartridgeBullet TypeBullet Weight (grains)Velocity (muzzle) in fpsVelocity (100 yds) in fpsVelocity (500 yds) in fpsEnergy (muzzle) in ft-lbsEnergy (100 yds) in ft-lbsEnergy (500 yds) in ft-lbs
.22 hornetH462690204284174042672
.223 Rem*J553240275913011282929207
.243 WinP10029602697178619451615708
.30-30 WinR1502390197397319021296315
.308 Win*J15027502743166424681996904
.30-06 SprP180260023981685270122981135

Representative Rimfire Rifle Cartridges
CartridgeBullet TypeBullet Weight (grains)Velocity (muzzle) in fpsVelocity (100 yds) in fpsEnergy (muzzle) in ft-lbsEnergy (100 yds) in ft-lbs
.22 targetS298306954431
.22 LRS40115097511784

Key: R=round nose; P=pointed; J=jacketed; H=hollow point; S=semi-pointed; Rem=Remington; Win=Winchester; Spr=Springfield; LR=long rifle; *=military usage




Shotgun Ballistics

Standard shotgun shells contain the powder, wadding, and shot, enclosed in a plastic or cardboard casing, as diagrammed diagrammed below:

There are three standard sizes of shells, based upon their length: 2 3/4", 3", and 3 1/2". The length determines the amount of powder, and the amount of ounces of shot can vary within the shell, based upon the size and number of shot pellets. A "magnum" load has slightly more powder and more pellets, so that the muzzle velocities are not greatly increased, but the total kinetic energy is greater because of the greater mass of pellets. A greater number of pellets increases the likelihood of hitting a target at longer ranges, because of the dispersal pattern of the pellets that increases with range. The amount of kinetic energy possessed by any individual pellet can vary, based upon multiple variables and interactions among the shot mass.

The size of pellets varies from large "000" to small "9". Larger pellets have more kinetic energy, but fewer pellets disperse rapidly and accuracy in hitting the target is an issue. Greater numbers of smaller pellets have a better chance of hitting the target, but each pellet has a small amount of kinetic energy. For example, a skeet shooter trying to hit the clay pigeon wants many smaller pellets capable of hitting the target at a shorter range, while a deer hunter wants larger pellets capable of inflicting greater damage at longer range.

Shot may be primarily composed of lead or steel, along with combinations of other metals. The main reason for use of steel shot is environmental, to reduce lead contamination, but steel has inferior ballistic qualities from an energy standpoint (less mass), but can be partially overcome by increasing powder loads and velocities.

The spread of the pellets as they leave the muzzle is determined by the "choke" or constriction of the barrel at the muzzle (from none to 0.04 inches). More choke means less spread. Full choke gives a 15 inch spread at 20 yards, while no choke gives a 30 inch spread at the same distance. (DeMuth et al, 1976) A "sawed-off" shotgun has a very short barrel (less than 18 inches) so that, not only can it be concealed more easily, but also it can spray the pellets out over a wide area, because there is no choke.

Representative Shotgun Choke
DesignationChoke (in thousandths of an inch)% Increase over Cylinder
None0"None
Skeet0.005"13%
Modified0.020"27%
Full0.040"35%

Key: Increased choke, or constriction, correlates with a tighter pattern of pellet dispersion, and % increase over cylinder; cylinder = barrel caliber with no choke


Standard birdshot sizes range from:

Shot Number (Size)Diameter (in inches)
90.08
8.50.085
80.09
7.50.095
70.10
60.11
50.12
40.13
30.14
20.15
10.16
B0.17
BB0.18
BBB0.19
T0.20


Standard buckshot sizes range from:

Shot Number (Size)Diameter (in inches)
40.24
30.25
10.30
00.32
000.33
0000.36

Shotgun slugs can produce significant injury, because of the slug's size and mass. At close range, survival is rare. In treating shotgun injuries, it is necessary to remember that the plastic shell carrier and the wadding (which may not appear on radiographs) can also cause tissue damage and may need to be found and removed. (Gestring ML et al, 1996)

Shotgun shells can be loaded with a variety of objects as projectiles, ranging from rubber pellets to needle shaped metal "flechettes" to rock salt to pepper balls. These have a novelty aspect, but their usefulness is questionable. Some, such as the "bean bag" with a fabric bag containing shot, is purportedly "less lethal" have been utilized in law enforcement.

Wounding is a function of the type of shot, or pellets, used in the shotgun shell. Weight, in general, is a constant for a shell so that 1 ounce of shot would equal either 9 pellets of 'double O' buckshot or 410 pellets of #8 birdshot. A 00 or "double ought" pellet is essentially equivalent to a low velocity .38 handgun projectile.

At close range, the pellets essentially act as one mass, and a typical shell would give the mass of pellets a muzzle velocity of 1300 fps and KE of 2100 ft/lb. At close range (less than 4 feet) an entrance wound would be about 1 inch diameter, and the wound cavity would contain wadding. At intermediate range (4 to 12 feet) the entrance wound is up to 2 inches diameter, but the borders may show individual pellet markings. Wadding may be found near the surface of the wound. Beyond 12 feet, choke, barrel length, and pellet size determine the wounding.

If the energy is divided between the pellets, it can be seen that fewer, larger pellets will carry more KE, but the spread may carry them away from the target. Pellets, being spherical, are poor projectiles, and most small pellets will not penetrate skin after 80 yards. Thus, close range wounds are severe, but at even relatively short distances, wounding may be minimal. Range is the most important factor, and can be estimated in over half of cases, as can the shot size used. (Wilson, 1978) A rifled slug fired from a shotgun may have a range up to 800 yards. (Mattoo et al, 1974)

The Polyshok Impact Reactive Projectile (IRP) is a form of shotgun ammunition with a lead bead core encased within a single, plastic projectile. The lead core is designed to disintegrate on impact so that lead fragments are distributed over a small area. This reduces the likelihood of exit or collateral damage on missed shots. This projectile produces a single entrance wound, and both plastic and lead components can be found within the wound, regardless of the range of fire. The single entrance wound with limited area of tissue damage suggests a shotgun slug, while the small lead fragments within the wound suggest small size shot pellets, but together these findings are characteristic for the IRP (Nelson and Winston, 2007).

The following tables provide data on shotgun shell ballistics (http://www.shotgunsportsmagazine.com/downloads/shotgun_statistics.pdf):

Representative Shotgun Shells
Shot TypePellet Size (dia. in inches)# of PelletsWeight (ounces)Velocity (muzzle) in fpsVelocity (50 yds) in fpsEnergy (muzzle) in ft-lbs per pelletEnergy (50 yds) in ft-lbs per pellet
7.50.095350112006103.971.02
80.090410112005903.370.82
90.080585112005552.380.51



Air gun ballistics

These weapons, also known as "BB" (ball-bearing) guns, fire .177 or .22 round pellets at muzzle velocities of 200 to 900 fps. Though considered of low energy and relatively "safe" for children to use, they can cause severe injury, such as to the eye, and even to abdominal organs. The projectile can penetrate to a depth of 25 mm at a range of 1 meter and up to 15 mm at a range of 5 meters. (Grocock, et al) Air guns are usually never included in gun regulation. Homicide and suicide have been reported with air guns. (Cohle et al, 1987; DiMaio, 1975)


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